Over 6,000 players reduced the record time to just three seconds – with twelve interactions required. In addition to the game on the so-called kiosks, an animation video showed the game rules and a live high-score ticker listed the daily leader.
From ideation to conception and design to Haxe development and commissioning at Gamescom (Cologne), the project ran without any downtime for seven days – carried out together by Ray Sono and the hardware suppliers (self-service systems).
Over 6,000 players reduced the record time to just three seconds – with twelve interactions required. In addition to the game on the so-called kiosks, an animation video showed the game rules and a live high-score ticker listed the daily leader.